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← Act 4 — The First Grey

Wound of the Sundering

Echo of the Sundering

School: LifeCountered by Order

Where you meet it

  • Location 19 of 25
  • Levels 55–57

Boss

Echo of the Sundering

Health 2020 · Attack 56 · Skill power 50 · Charge to cast 10

What counters it

Order hits Life ×1.5

Escort

  • Rift Wraith — Health 660 · Attack 47
  • Echo of the Demiurge — Health 655 · Attack 47

What to bring against this boss

A party from all 38 heroes of the game, at level 1 and without stars — so what shows is the hero, not the investment in them.

Why this party

  • Order hits the chapter's school for ×1.5
  • the boss reduces incoming damage by 6 — one big hit lands better than five small ones
  • the boss drains the skill charge — whoever's damage sits in the skill loses more
  • the rage turns on at 45% health — shields and barriers are worth more
  • the party has team healing
  • the party has a tank

The advice is assembled from data: element against the chapter's school, the boss's traits, role balance and variety of abilities. The weights of the terms are reasoning, not a measurement in battle.

Pick from my roster

Show the story

Opening

I have reached the place where the world first cracked — the Sundering that split the single light into colors and dark.

That wound never healed: from it seeps the Echo of the Sundering, repeating the instant of the tear again and again. Every step here is against the current of time.

Ending

The Echo fell silent — and for a moment the Sundering showed me the light as it was before the division.

From the wound steps a fury in a warrior's shape: Taiven, Wrath of the Grove. "I was born in that very instant of the tear. Let me return the blow."

The wound is behind me. Beyond it is the one who cut himself apart to become me.

← Hall of the ForebearsThe First Grey →