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← Act 1 — Awakening

Awakened Ruins

Ash Warden

School: EtherCountered by Chaos

Where you meet it

  • Location 1 of 25
  • Levels 1–3

Boss

Ash Warden

Health 180 · Attack 18 · Skill power 12 · Charge to cast 14

What counters it

Chaos hits Ether ×1.5

Chapter reward

Finn

Escort

  • Enemy 2 — Health 70 · Attack 12

What to bring against this boss

A party from all 38 heroes of the game, at level 1 and without stars — so what shows is the hero, not the investment in them.

Why this party

  • Chaos hits the chapter's school for ×1.5
  • the rage turns on at 50% health — shields and barriers are worth more
  • the party has team healing
  • the party has a tank

The advice is assembled from data: element against the chapter's school, the boss's traits, role balance and variety of abilities. The weights of the terms are reasoning, not a measurement in battle.

Pick from my roster

Show the story

Opening

Grey mist creeps across the ruins. I woke here — without a name, but with a spark of ether in my palm.

Somewhere ahead the first altar trembles. Let us light it.

Ending

The small altar warms — the first light in long years.

Finn, the Pathfinder, steps from the shadows: "You brought back the spark. I'm with you."

The altar is lit — the ruins awaken.

Crystal Cliffs →